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Fundamentals of interactive computer graphics

Foley, James D., 1942-

Fundamentals of interactive computer graphics / James D. Foley, Andries van Dam. - Reprinted with corrections. - 664 páginas. - Addison-Wesley systems programming series .

Incluye referencias bibliográficas (páginas 625-653) e índice.

What is interactive graphics? -- Basic interactive graphics programming. -- Graphics hardware. -- Implementation of a simple graphics package (SGP). -- Interaction devices and Techniques. -- The desing of user-computer graphics conversations. -- Geometrical transformations. -- Viewing in three dimensions. -- Modeling and object hierarchy. -- Advanced display architecture. --
Raster algorithms and software. -- Display architecture. -- Representation of 3D shapes. -- The quest visual realism. -- Algorithms for removing hidden edges and surfaces. -- Shading models. -- Intensity and color.

0201144689


GRAFICOS POR COMPUTADOR
SISTEMAS INTERACTIVOS (INFORMATICA)

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