Fundamentals of interactive computer graphics
/ James D. Foley, Andries van Dam.
- Reprinted with corrections.
- 664 páginas.
- Addison-Wesley systems programming series .
Incluye referencias bibliográficas (páginas 625-653) e índice.
What is interactive graphics? -- Basic interactive graphics programming. -- Graphics hardware. -- Implementation of a simple graphics package (SGP). -- Interaction devices and Techniques. -- The desing of user-computer graphics conversations. -- Geometrical transformations. -- Viewing in three dimensions. -- Modeling and object hierarchy. -- Advanced display architecture. -- Raster algorithms and software. -- Display architecture. -- Representation of 3D shapes. -- The quest visual realism. -- Algorithms for removing hidden edges and surfaces. -- Shading models. -- Intensity and color.
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GRAFICOS POR COMPUTADOR SISTEMAS INTERACTIVOS (INFORMATICA)