000 01703nam a2200325 i 4500
003 vecauma
005 20251113154651.0
007 ta
008 251105s1984 mau|||||r|||| 00| 0 eng d
020 _a0201144689
040 _aDLC
_beng
_cDLC
_dvecauma
_erda
041 0 _aeng
099 _aT385
_bF6
_c1984
100 1 _aFoley, James D.,
_d1942-
_eautor
_913710
245 1 0 _aFundamentals of interactive computer graphics
_c/ James D. Foley, Andries van Dam.
250 _aReprinted with corrections.
264 1 _aReading, Massachusetts :
_bAddison-Wesley,
_c1984.
300 1 _a664 páginas.
336 _atexto
_btxt
_2rdacontenido
337 _ano mediado
_bn
_2rdamedio
338 _avolumen
_bnc
_2rdasoporte
490 0 _aAddison-Wesley systems programming series
504 _aIncluye referencias bibliográficas (páginas 625-653) e índice.
505 0 _aWhat is interactive graphics? -- Basic interactive graphics programming. -- Graphics hardware. -- Implementation of a simple graphics package (SGP). -- Interaction devices and Techniques. -- The desing of user-computer graphics conversations. -- Geometrical transformations. -- Viewing in three dimensions. -- Modeling and object hierarchy. -- Advanced display architecture. -- Raster algorithms and software. -- Display architecture. -- Representation of 3D shapes. -- The quest visual realism. -- Algorithms for removing hidden edges and surfaces. -- Shading models. -- Intensity and color.
650 1 0 _94722
_aGRAFICOS POR COMPUTADOR
650 1 0 _913709
_aSISTEMAS INTERACTIVOS (INFORMATICA)
700 1 _913711
_aVan Dam, Andries,
_d1938-
_eautor
942 1 _2lcc
_n0
_cBK
999 _c12647
_d12647